

This Scouting Ireland resource provides a six-week starter framework to help Cub Scout Packs begin the year smoothly, focusing on SPICES, leadership roles, ceremonies, and team-building games. It is organised around six core activities, each supported by the Atlantic Six characters and linked to SPICES development (Social, Physical, Intellectual, Character, Emotional, Spiritual).
Saying Goodbye to Cubs Moving Up
How to plan and run a moving-on ceremony
Sharing memories, presenting link badges, welcoming Scouts section
Welcoming New Cubs (“Saying Hello”)
Tips for inclusion and settling in
Icebreaker games: Two Truths and a Lie, Coat of Arms, No-See-Ems
Understanding Roles Within a Six
Explains the purpose of Sixes
Roles: Sixer, Seconder, Scribe, First Aider, Quartermaster, Researcher, PRO
Team-building games (human pyramid, blindfold tent pitching, etc.)
Creating a Cub Scout Code of Conduct
Sixes propose rules based on the Promise & Law
Pack compiles and signs a shared code of honour
Introducing the SPICES Through Games
Sixers represent SPICES
Cubs play games and decide which SPICE each relates to
SPICES-Themed Games List
Social: Two-Cub Reef Knot
Physical: North–South–East–West
Intellectual: Wink-Wink Murder
Character: Arm Sling Relay
Emotional: We Like…We Don’t Like
Spiritual: Cat and Mouse